Community Newsletter - September 2026

Staff Team

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Hello! We're in a very different situation with regards to the community than the last newsletter, and overall that's a good thing! New groups are cropping up, events seem to be picking up, and the general vibe is a lot better. We've been working on polishing up what we've already planned for as well as looking to the future and what new things we can work on.

From NewDay Management:​

We have been working on the source of both the regional/mass timeouts and the issues with the phones/MDT loading related to Kuzzle (a backend service that handles a lot of the live server data). We've implemented a few fixes that seem to be helping for the most part, however our work is still unfinished and we appreciate everyone's patience with this. We'll also be looking into reducing load on the database via various methods to increase server stability.

We've made some major changes to the server recently both with mapping and with mechanics. We'll be looking over the new few months to see how the server culture adapts. We realize some people dislike some changes such as shooting from cars, but from all the feedback from our perspective, overall it has been a well tolerated change.


Recent Administrative Changes:​

We are all here to have fun and make stories. Some times those stories put us in uncomfortable places - the losing side of a RICO case, the sadness of a friend group falling apart, getting picked up as a hostage, or getting targeted for something you did. The Admin team wants to remind everyone that everyone will be put in tough situations sometimes that aren't as fun for us as we want them to be. You are the main character in your own story, but that does not make you immune from things you don't enjoy. We do not want anyone to feel extremely uncomfortable out of character, but uncomfortable roleplay scenarios are still just that - roleplay. Let it grow your character and see where it takes them!

We have a tool available in order to ID players for legitimate uses: Hold U to see IDs for player reports, giving items over if you aren't sure, verifying player IDs before processing them in the cells, etc. We've seen an uptick in players abusing this feature to look for players hiding, checking cars to see locals vs. players, ID who is talking in a masked group etc. We want to remind everyone that these tools are given to the community to assist with roleplay and support purposes, not to take shortcuts.


From the Development Team:​

This will be a short update from the dev team - we love to see everyone engaging with the new mapping, content, and mechanics that have been introduced over the last two months. We're going to continue to work on new things, but take a period for breaks, QoL improvements on existing systems, and polishing out bugs / issues related to the fall update. We're also looking at continuing our work to get things more in-game and IC rather than on Discord and the forums.

NDRP Government Faction Updates:​


From Matt Jacobs, State Public Defender, PDO

The Public Defender's Office is currently undergoing a Leadership Change, Letters of Interest for the position of State Public Defender can be submitted to the Executive Branch, more information can be found in the Press Release from the Office of the Governor from September 14th. PDO is still welcoming applicants for Paralegal and Public Defender positions at all levels of knowledge, no previous experience is required to apply, just a can do attitude and a willingness to learn.Whether you are facing criminal charges, are seeking an expungement, or just have legal questions, the Public Defender's Office is always willing to help, feel free to reach out to any of our staff on the Directory.

From Helena Cassidy-Wren, Department of Health

Department of Health is still organising it's spooky event, this year will be vampire gothic-esque vibes! We are happy that we now have a handful of social workers again and are looking for different avenues of roleplay that make sense for them as they continue to grow.

We are still hiring for all roles (hospital, admin assistant & social workers), although hospital staff only get onboarded in waves. We are always happy to introduce people to medical roleplay if they are new. We have a lot of resources made by wonderful people over the years to explain how to roleplay from the otherside of the fence!

Alternatively we are always happy to help people who might be struggling with medical roleplay as a patient. You can use /ooc to ask hospital staff for advice/help on how to proceed or you can open a support ticket for more in depth advice. Prosthetics are currently on hold as we work on better procedures both OOC and IC, so you may only have access to a "skin sleeve" for the mean time. Your character can still roleplay out the injury in its entirety, just doesn't get the fancy robo-arm for now.

From Vivian Chopper, San Andreas Parks Department

Not too much to update from us in the San Andreas Parks Department this time! Things have been ticking along nicely behind the scenes, but as we head into October, we do have a few things coming up.

We’re looking to review Parks Employee applications sometime this month, so if you’ve been considering joining us, now is a good time to get an application in! If you haven't already, speak to Amanda at the Ranger Station in Paleto to get yourself added to the pile for consideration.
Otherwise, happy spooky month! We’ve got a few things planned throughout October, so keep an eye on IC Events to see what we’re getting up to. There may or may not be a pumpkin patch involved...

It’s also worth remembering that we’re still very much in fire season, especially with all the drying and dying vegetation this time of year. Please be mindful of where you’re setting fireworks off and the environment around you; the last thing anybody wants is for a bit of fun to turn into a wildfire!

Both of these can make for some fun little bits of environmental RP too! If fireworks are going off nearby, think about how your pets might react and feel free to make use of /mes or create little scenes around them hiding, getting spooked, refusing to go outside or needing some extra reassurance. Likewise, fire season can always open the door for some interesting scenes and interactions with Parks (and our friends in SAFR!).

As always, thank you to everyone who continues to interact with and support the San Andreas Parks Department. We’re looking forward to seeing what October brings!


From Claire Halsey, San Andreas Flight Authority

As we come into the final part of the year, just a few things from my desk.

Aviation RP in the state is in a pretty rough spot, and we are aware of it. We've been pushing a bunch of new ideas to try to find ways for us to be supporting the aviators of the state. That doesn't just mean the legal ones as well.

I understand that there is a perception that there's no benefit in working with or playing ball with us as we are just skycops, but that's simply not the case, and we are trying to make that more apparent across the board. We aren't and will never be law enforcement, nor should we be acting like it. But we're also not going to just be bullied into not doing our jobs.

We are trying to make it easier for people to get licensed, and get in the skies legally. New laws are going into effect as soon as we can get them out. We finished the rewrite of some of our tests, and are working on our maps and charts to bring them up to speed. (Boring administrative stuff.)

It's my pleasure to be navigating SAFA as we try a bunch of new stuff as we can iron it out. New job opportunities, new laws, new shirts, new everything here at SAFA. Breathing fresh air into the skies is my objective as your new chief pilot, and here's hoping it goes well.

From LEO High Command, San Andreas State Police

The San Andreas State Police has overhauled our Training Program. Our goal is to have new PD Applications reviewed every weekend, with interviews happening every other weekend, and accepted applicants should begin their training shortly after interviews. We hope that this change, as well as a few others, increases retention and solves the issue of police applications sitting for multiple months.

Since the last newsletter we wrote for, Deputy Commissioner Seth Kennedy, Captain Jensen Cash, Lieutenant Cassandra Mitchell and Lieutenant Kodi Phoenix have departed from their positions in command. Seth Kennedy and Jensen Cash remain with the State Police as Senior Officers, while Cassandra Mitchell and Kodi Phoenix have transferred to the Federal Marshal Service. Command is essentially a part time job, and these individuals and many others have put years into this police department, and we want to make sure they know they are appreciated for all they did for us and the community.

Lastly, we wish to remind the community that while we are here to have fun, Law Enforcement are here to roleplay Law Enforcement. Committing crime in front of a police officer will warrant a police officer responding accordingly, and for those that wish to make conversation idly, make sure you are aware most officers are expected to take advantage of that. If you make the decision to chat up the cops after you break into that ATM in front of them, expect some volts coming your way eventually.

Thank you to everyone who continues to support and interact with our department on a day-to-day basis!
 
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Staff Team

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Groundbreaker
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Community Questions

- Written by Tenforce with the help of her lovely Managers
If you’d like to add your question for the next newsletter, you can access it here. While your forum account will be noted for tracking and follow up opportunities, your questions will be presented anonymously as below.​

Can we please get a server wipe/server upgrade? I will personally be willing to donate a large sum of money to help push this. I get that people will be upset about collectibles and such. For growth and progress it feels server is super stuck in time. Also I know for a fact if a fundraiser was put together a few would donate to help with whatever costs for devs to upgrade the framework and start fresh. It would be huge for story development and lots of people would come back. Right now its all about plushies like sad Pokémon. I love this community and dont need this to happen for me to hop in every once in awhile, but to truly keep people staying I feel this needs at least to be addressed.

At this point in NewDay's lifespan, we are not in a viable position to facilitate a complete framework update. We've been working on background code thing to improve on older systems/mechanics but a true framework upgrade is not in the cards. Along the same line, we are not in any discussion phase about a wipe, either economic or total lore.

We understand the fascination with collectibles is detrimental - in fact, we've been in discussion about many aspects of the problem with people being 'stuck'. What we are looking at is to change aspects of the economy - creating a more player based demand system that engages people with the local jobs, like you've seen with our Sandy Overhaul bonuses. There are many deep culture change opportunities that we are looking to shake up the server with, we just need to make sure that it's a net positive and hopefully that stuff will give the server a refresh without having to deal with an entire wipe.

Hi there! Just wanted to say thank you and you guys are awesome with everything you do to support the server. But im curious to know if there is a timeline involving the PD vehicles that are coming in?

There is not a timeline - the only government vehicles currently on a timeline are the ones next up to be upgraded. We did decide to pause development on the government vehicle phases in order to push through the Fall Update stuff so look forward to some more standard updates coming Soon TM.

However, this is something that the Vehicle Developers discuss with the faction's Command team and they'll most likely be the first to know when the timeline is, and when it's okay to share with the rank and file.

With the recent change for guns, are we looking to potentially be able to draw Class 2 & 3 weapons from vehicles?

At this time we are monitoring the server's response and feedback in general, and watching to see how the culture adapts to the current situation before making more changes. We have received feedback about class 2+ weapons and some other key points about the new shooting mechanics, but are in a wait and see phase at the moment.

You claim that this is a serious and realistic roleplay server. Why are people allowed to double flag even triple flag with different groups and clubs? ... How are groups suppose to create conflict amongst themselves if they have to figure out if one group isn’t inside the other. ... It’s very confusing to me how that’s suppose to work and seen as real or serious.

We agree that double flagging two major criminal organizations doesn't make sense and it's not something that we like seeing, much the same with other common things we see on the server such as groups intended to be focused on one thing and end up doing everything just because, or using the latest meta car or bike for whatever reason rather than the ones your character would use.

The Admin+ team are discussing ways to combat the habits that we don't want to see without overregulating people's RP. What determines a gang or group is something that needs to be defined and becomes extremely complicated to manage in a fair way. We do plan on implementing something in the next week or two to help combat this and then see how things turn out. We want to encourage organic RP where groups may become allies or work together, but do not intertangle in ways that don't make sense.

With the recent Sandy overhaul that I know took a hot minute to get out (which looks amazing by the way, kudos to everyone on the team who contributed), are there any plans to spruce up other areas of the map with major additions? Perhaps Grapeseed, Harmony or Route 68? Maybe even somewhere in Los Santos itself like one of the many construction buildings being completed and turned into something cool? I'm just spit balling, hoping for any potential hints for the future!

We have been doing a few other tweaks, like Mirror Park got a mapping change along with Sandy - however we can't say yes or no to anything just right now. Our mapping team does have ideas for long term mapping changes and if and when we find something that we think will benefit the server, we'll put it on the to do list!

I can say however we will probably be saying no to the Paleto (Roxwood) suggestion as that map and mod seems to have went a bit sideways.

I have a problem with the way that DOCL is ran. It's basically just a bloated bureaucracy simulator. It might be realistic but it's not fun at all. I came back into the server after 2 years of being away and I wanted to start a business. When i contacted DOCL they said that in order to inquire about the status of a business, you have to file a complaint about the business and then someone from DOCL will reach out to you in a week or two, because DOCL reads every complaint. I waited for a month and got no reply. I got no reply to any of the followups I made. I eventually gave up and left the server again because this isn't fun. Taking a month to ask a question is not fun or good for the server. It makes you wonder how many businesses or RP opportunities have left the server because they got tired of waiting for DOCL.

DoCL is fairly bloaty, and we're always working to reduce the stuff that makes it paperworky - one of the things for better or worse about NewDay is we have built a bloated system for some governmental things, and it's hard to unbuild sometimes. From a Management standpoint, we've reduced the wait time for shells for example. For a more specific answer, see our message from DoCL leadership:

DoCL does track and investigate all complaints that are submitted to us. If complaints are submitted to us as anonymously, there's no way we can contact you to say the complaint has been looked into. We have been proactive in reviewing individual scope availability, to see if there is room to reopen specific scopes. Which has already led to certain scopes been reopened through our contest process to find new rightful owners. We can't share too many details at the moment, but we have many exciting contests in the pipeline for the near future!

We are continually reworking our processes to try and make DoCL processes less tedious and more engaging for everyone involved. If anyone has any specific feedback on our processes and thoughts on how to improve them, we welcome the feedback and encourage you to share it! DoCL is always hiring and we would advise anyone that is wanting to help to put in an application. We have been building up a good team who are eager to help with businesses in the state, and have some new RP opportunities in the works as well, keep an eye out.


"In the last community letters, you have mentioned ""we increased the local population to increase immersion, which means that the skill ceiling for driving at high speeds has increased."" However have you considered weighing the benefits of having high local density vs. it's harm back that it has caused instead of lowering it back to where it was? I am all down for immersion and big advocate for that, but it feels like that is the only benefit it provides, you are sacrificing player enjoyment for ""immersion"". Currently I know too many people from both LEO and crim side who legit log on less on the server due to the frustration caused by locals while driving.
At the end of the day we are here to RP and enjoy our time. But when there is too many disadvantages that the majority of community beliefs that it outweighs the ""immersion"" I do not believe it is worth to cause more de-sync issues, ghost locals and clogging the streets, I would agree that it would be higher skill ceiling for driving at high speeds being increased, ONLY if the locals were actually, stable which we know is a hard task.
Having connection from somewhere else around the world, and being mid pursuit watching 4-5 locals at an intersection most of them de-syncing is not a test of skill, but a test of luck. Add into that the ghost locals that just pop into existence taking you out.

I am not saying that lowering local population will fix those de-sync and ghost local issues, without a doubt that will still happen, but it will be at a much lower rate, therefore reducing the current frustration that the community has with locals and driving, and leading to more enjoyment. Please do not take my words as hostile, I'm ESL but it is more of a genuine question if management has sat down and weighed the benefits vs harm this is causing for the last year+ and how it is affecting the health and enjoyment of the players on the server.

Cheers!"


Yes, we weigh up the pros and cons on this regularly. We don't just tweak values on a whim and walk away.

First off, to clear the air on the "skill ceiling" comment from the last newsletter: that was meant strictly about dealing with actual traffic, not ghost locals. It’s about choosing your lines, having to brake, and not being able to drive at 9/10ths everywhere you go. We are definitely not saying that dodging an invisible car or a local teleporting through an intersection is a "test of skill." That’s purely down to engine limitations and network sync when multiple people with different pings are in the same area, who has ownership of the vehicle/entity, what their client's population settings are at etc etc. It’s frustrating for everyone -- crims, cops, and civs alike.

Because so many variables feed into how the game engine handles those sync handoffs, it’s not something we can just flick a single switch to fix, though we’re always looking at ways to improve it behind the scenes.

As for traffic density itself: we’ve actually made a couple of small reductions to it over the last few months to help ease the strain. But to be upfront, we aren't going to lower it to the point where the streets are empty just so people can redline everywhere without consequence. If you're flying through the city at high speed, there should be a heavy risk of hitting traffic. If the roads are clear, chases just end up being about whoever has the faster car rather than who makes smarter driving choices.

Our goal is still to have a city that actually feels alive, and we'll keep making small adjustments behind the scenes until we hit the right balance.

When a new MLO is introduced most of the time a huge fire rips through the building and the very next storm the new MLO is pushed which makes no sense. Seeing a fire on yeeter and it usually signals that a new MLO is coming the fires are starting to feel quite old and boring. I feel like if things are going to be set on fire the business should be shut for a week or so so it is at least a little more realistic. More things like the explosion in the canals to remove that MLO was a lot more interesting and slow burn than a generic fire.

I don't think a lot of people realize that the situations that cause these places to burn down or change are determined not by Staff, but by player request and what the staff team can accommodate. There are also not 'just fires'; what may seem like a random fire could be the work of a serial arsonist. The explosion of the canals was a player driven idea and definitely not Management; despite the character being played by me, this was nothing that staff came up with. PDM is another good example of a story as the plane crash gave SAFR/SAFA things to roleplay with. Our Admin team can facilitate all sorts of situations with the right story and meaning behind it; players just have to throw ideas out there for us to see if we can set something up for you! We just need the right combination of tools and timing.

We do agree that timelines can be a little jarring, but some of this comes from development work that has to go in to replacing a business. In some instances devs need to rebuild the new business in order to test whether everything will work. In these cases the change happens because the old business is being removed as the new one (with its mechanics) comes in. This can reduce dev work from having to disable a business, remove the MLO, then re-do the mechanics and add the new MLO at a later time. We will probably ensure that there is a minimal 'rebuilding' time between MLO switches as it can be a bit jarring.
 
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