Alright, I'm gonna say it: Personally, I think it's the worst economy I've ever seen. Grinding is
not RP (caveat being unless you do it with someone else or it's part of your character's story), and if you don't want people to grind gopostal or garbage, make the other jobs more rewarding. I think the reward vs time wasted on civ jobs is horrible and needs to be better balanced. Fishing and hot dog selling especially, my god...6 IRL hours of pure hot dog making should not result in me ruining the hot dog 9/10 times. That's so unfair, and it feels like a slap in the face. It might sound dramatic but after I realized I had spent 6 hours trying to sell a hot dog and had only made about 400 dollars, I actually wanted to cry. I wanted that to be my character's thing, selling hot dogs to both locals and people, but in the end I had to give up because it was just NOT worth it on the local end. (Civ end? Totally worth it, I LOOOVE the interaction I've gotten from doing it!)
The admins need to understand that the easier it is to obtain money, the less grinding will happen. I
never grinded in another server where you could easily make New Day's equivalent of 2-2.5k in an hour (or usually more like 5k tbh). Which currently, you can only make if you zoom through garbage or have put 20-30+ IRL hours into fishing, which is a complete and utter waste of your time on Earth if you ask me. The skill and leveling system needs to be rebalanced for fishing, hunting, and hot dog making, and desperately so. Does it have to be 2k an hour right off the bat? Maybe not, but nobody should have to wait 20+ hours to see any significant return on their time lost standing at the beach alone, wishing they were RPing with other people instead.
My suggestion for fishing would be, maybe every 10-20 successful minigame completions, you get a much higher chance at catching a fish, and that getting to the point where you're consistently catching fish (like 50-50 chance or 60-40) shouldn't take any more than 5 hours max, assuming you successfully complete the minigame 70-80% of the time. And hot dog selling should honestly only take like 30 minutes to an hour before you're proficient at it. The prices of hot dogs can stay the same honestly, but please make your chances of successfully cooking a hot dog WAY higher. Will it mean a bunch of people are gonna be riding around in slightly better cars? Yeah maybe, but given the community, I don't think having it easier to make money is going to ruin the RP. It just means you'll see less people at the pier.
TL;DR realism =/= grinding, civ jobs + reward - time spent = less grind/more RP