Physical Cash Item

Transition to Cash as an Inventory Item

  • Yes

  • No

  • Indifferent


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Hello All,

A little less than a year ago, we ran a poll to the community on if we should shift to the change of having Cash as a physical item instead of a virtual value. The votes were close however was a voted no due to some valid concerns regarding it's functionality in the state that it was showcased.

Today, after getting further updates to the system and its functionality, we are seeking to poll the community again to see if this would be a change that the community would like to see in play.

The poll will go for 1 week from today, and we will proceed with the result from that.

If you have any discussions below, please be civil. :)



What has changed?

Within the previous poll there was feedback given in regards to concerns of how cash as an item would play out. Few things being such;
  • Weight Limits
  • What happens with our current cash?
  • Not being able to use Bank at 24/7's
  • Not being able to store the cash inside a wallet
  • Can I still use /givecash
  • Will this affect other activities that use cash?
  • How does this affect the prison?
  • How does it work?
Here is how we looked at each of these concerns and have tackled them one by one.

  • Weight Limits
    • To cover the concern in regards to weight limits, we have listened and decided to remove weight limits entirely from Cash to refrain from any possible issues that could stem from a weight limit being present.
  • What about our current cash?
    • With this change, players will have their cash automatically converted to an item, ensuring no money is lost within the transition.
  • The option of using a Bank at a 24/7
    • We have since introduced the ability to choose how you'd like to pay at stores, opening the ability to use bank
  • Not being able to store the cash inside a wallet
    • This update has introduced the ability to store the cash into a wallet and still use it when it's stored inside, allowing players to keep their cash stashed away and not have to worry about inventory management.
  • Increase of Robberies/LQRP
    • Robberies/LQRP have occurred overtime even with the current state of how cash is handled at the moment. We in the staff team have and will continue to police these issues when brought to our attention even with the new change in place.
  • Other Activities
    • Before we launch, we plan to do extensive testing around all the mechanics that are currently in-place and see how they play out before looking for a final release. If any changes are needed to accommodate, we will look to adjust as needed. First step is gauging with the community on the change before devoting the dev work towards its.
  • Prison
    • Upon entering the prison, your cash will now be placed into the lockbox along with your other items, it will be available once released from prison. We are actively discussing of ways to further enhance around this change between short-term prisoners & lifers.


How It Works
  • Bank Services – Exchange coins to optimize your pocket for the most efficient combination or purchase specific coins/change. Banks will also accept fractional deposits and withdrawals.
  • Wallet Item – There will be a dedicated item for storing coins and cash to reduce inventory clutter.
    • If a wallet is on a player, it will use/store cash directly from the wallet, otherwise, we store it in your inventory.
  • [NEW COMMAND] /cashb - Shows breakdown of denominations across inventory and wallet.
  • Any cash transaction done by a player, will be utilized from a Cash Item within a players inventory.
  • Players can give cash from their inventory. (/givecash still remains an available option)
(Credit for writing post information to Carlos Rubio)
 
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Mack Thompson

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  • Prison
    • Upon entering the prison, your cash will now be placed into the lockbox along with your other items, it will be available once released from prison. We are actively discussing of ways to further enhance around this change between short-term prisoners & lifers.

Would this indicate that you intend to close the commissary or have other plans to make it so people can buy stuff from it?

  • Bank Services – Exchange coins to optimize your pocket for the most efficient combination or purchase specific coins/change. Banks will also accept fractional deposits and withdrawals.

Does this mean we'd have seperate items for 1's, 5's, 10's, 20's, 100's, and then various change?
 
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Carlos Rubio

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Would this indicate that you intend to close the commissary or have other plans to make it so people can buy stuff from it?



Does this mean we'd have seperate items for 1's, 5's, 10's, 20's, 100's, and then various change?
Commissary would stay, would be looking to ensure it can be utilized still with the change.

The items would go as following
$1 Bills
Quarters
Dimes
Nickel
Penny
onzjdl.jpg
 

Adam Vauxhall-Sharpe

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As I commented a fair while ago about this same thing, This has potential issues in the past, I've been in different communities which have had Cash as an item and I've experienced a large amount of issues with this to-do with Exploit problems
 
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Rowan Hendrix

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All i'ma say, is ya'll harp on about NDRP being realistic, right up until there's a change that may not benefit you in every scenario.

How can it make sense that I am carrying 25,000$ cash on me whilst walking around Prison? It don't.
Robbery RP will not change, if a LQRP situation happens, report it, and like everything it will get dealt with.

It's a great suggestion, that like many, gets downvote bombed by people not willing to look into updating or changing things.
 
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Carlos Rubio

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As I commented a fair while ago about this same thing, This has potential issues in the past, I've been in different communities which have had Cash as an item and I've experienced a large amount of issues with this to-do with Exploit problems
As far as exploitations in past communities, I would ask to see it through, as if any exploits are found.. Our dev team will look to handle and tackle them as seen/reported.
 

Kate Beers

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In concept I like this, but in practice I see a lot of issues.

What problems does this solve or what fun does this add? I personally see more issues than solutions and id like to hear what people who are in favor of it have to say.

I think one of the things I can semi elaborate on (but not in detail) is that it would allow to do more with clean cash and less with rolls, which seems to be a big wish on the crims ends to not have to deal with rolls all the time.
 

Adam Vauxhall-Sharpe

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I think one of the things I can semi elaborate on (but not in detail) is that it would allow to do more with clean cash and less with rolls, which seems to be a big wish on the crims ends to not have to deal with rolls all the time.
I partially disagree with this, It kinda makes a bit of sense for Rolls to be used for a majority of criminal things as The money is untraceable and would required to be cleaned, to me it makes sense. But id be fully willing to see how it works
 

Andrew Raw

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The concept has always been a great Idea as long as it doesn't cause more issues than anything regarding possible exploits and such as other players have mentioned.

My other worry is that, me personally i've always had issues with splitting a stack of an item that has a high number can be tedious without access to a function to enter the amount you want and when splitting sometimes if it's in a trunk or another "container" often does not split until you close and re-open said "container"...

I'm not agaisnt the idea as long as everything has been seen through and it works brilliantly when released.
 

Carlos Rubio

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The concept has always been a great Idea as long as it doesn't cause more issues than anything regarding possible exploits and such as other players have mentioned.

My other worry is that, me personally i've always had issues with splitting a stack of an item that has a high number can be tedious without access to a function to enter the amount you want and when splitting sometimes if it's in a trunk or another "container" often does not split until you close and re-open said "container"...

I'm not agaisnt the idea as long as everything has been seen through and it works brilliantly when released.
There has been improvements within the inventory itself with this update in regards to splitting items/transferring items, etc.. Those will be coming in time, regardless of which way this poll goes.
 
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Michael Coletta

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Personally, I don't think my thoughts are meaningfully different than the first time this was polled: for what? As in, besides making it easier for people to rob money, what new RP avenues or potential mechanics does cash-as-items facilitate that cannot be done with the current system? If it would result in a total overhaul of the current all-roads-lead-to-rolls system that is currently standard, transitioning to a system where money is money no matter where it came from, but if you can't produce a plausible paper trail (laundering through businesses and therefore creating potential for far more interesting RICO cases than what we've seen in the past) you'll end up getting assets seized... that I would be extremely interested in, although I think there would still be some open questions (namely, what happens to existing rolls? how would this increased financial scrutiny going forward be balanced with the fact that many of us already have millions of dollars worth of ill-gotten gains with little-to-no paper trail?) but overall I'd be tentatively on board. If this isn't the case, I don't see what value it adds. I understand not wanting to just reveal everything right away, especially with crim mechanics that have a tendency of getting meta'd like crazy, but in this case I feel like a high level overview of what the end game would look like, without getting into the nitty gritty, would make it a lot easier to see how this is worth doing.

Edit: Looks like Kate has partially answered this while I was busy typing... I would still like a bit more high level detail on what that overhaul might look like, and I think the questions I brought up about how that transition would work are important to have answers to because I could definitely see there being major balance concerns in the transition, but I'm tentatively interested. Not voting yet, but definitely not a firm no like I was last time. A little more detail and I'll likely be a yes.
 
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James Barber

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Commissary would stay, would be looking to ensure it can be utilized still with the change.

The items would go as following
$1 Bills
Quarters
Dimes
Nickel
Penny
onzjdl.jpg
I don't like the idea of a Cash item in general, but I really don't like multiple denominations like this. If it would be implemented it would introduce a lot of clutter, even if you are carrying a wallet. Why can't the $1 bill be our lowest and only denomination?

What happens if you carry multiple wallets?
When you recycle, you get wallets you can sell at the Pawn Shop, but a lot of us also sell our iron and copper on the way there, being payed in cash. What wallet would the money be deposited in? Would there be a warning if you tried to sell a wallet with something in it? Would you have to look through potentially multiple wallets to find the one where the cash lived, and then having to move it to the correct one with a potential very full inventory?
It creates extra steps that honestly feel really annoying to deal with.

It's a no from me.
 

Vivian Chopper

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Would it be possible to not have coins? Just have the notes?

I think with notes it ends up just being one item in pockets rather than 5 with the coins.

I'm indifferent and happy for whatever we get, I just thought I'd ask!

Always appreciate the Devs and I know changing to this system may be easier for any future changes 😊
 
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Jade Tugelbend

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I think it would create a lot of creative ways to Roleplay for Civs, Criminal, and detectives/MCD. Think outside the box.

Leave the LQRP and Exploiters for the Admin+ team to handle. Seen it in other servers and it creates more RP.

The way it is setup now is weird. A small percentage of people actually roleplay around having cash in their pocket.

Not to mention it seems to be already done by devs, so let’s not immediately say no to their work.