Physical Cash Item

Transition to Cash as an Inventory Item

  • Yes

  • No

  • Indifferent


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Taeo Reinhardt

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For what? As in, besides making it easier for people to rob money, what new RP avenues or potential mechanics does cash-as-items facilitate that cannot be done with the current system? -


- I don't see what value it adds. I understand not wanting to just reveal everything right away, especially with crim mechanics that have a tendency of getting meta'd like crazy, but in this case I feel like a high level overview of what the end game would look like, without getting into the nitty gritty, would make it a lot easier to see how this is worth doing.
I have to agree with Michael's points of not seeing too much value in it as it is currently presented... For some of the things like with prison, I could see it bringing some improvement, but I could also see that improvement being possible without a whole system overhaul for the sake of just some extra realism and at the cost of more tedium for the players and more dev work towards a project like this when the money systems as they are now seem to work simply fine from my perspective. Also taking into account all the other systems and scripts that would have to integrate with the new currency system along with it, which will require more dev work as well.
 
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Vance Costantino

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I think one of the things I can semi elaborate on (but not in detail) is that it would allow to do more with clean cash and less with rolls, which seems to be a big wish on the crims ends to not have to deal with rolls all the time.

That is a good one, I agree but you can already get paid straight into your cash right now I believe.
 

Carlos Rubio

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Would it be possible to not have coins? Just have the notes?

I think with notes it ends up just being one item in pockets rather than 5 with the coins.

I'm indifferent and happy for whatever we get, I just thought I'd ask!

Always appreciate the Devs and I know changing to this system may be easier for any future changes 😊
I don't like the idea of a Cash item in general, but I really don't like multiple denominations like this. If it would be implemented it would introduce a lot of clutter, even if you are carrying a wallet. Why can't the $1 bill be our lowest and only denomination?

What happens if you carry multiple wallets?
When you recycle, you get wallets you can sell at the Pawn Shop, but a lot of us also sell our iron and copper on the way there, being payed in cash. What wallet would the money be deposited in? Would there be a warning if you tried to sell a wallet with something in it? Would you have to look through potentially multiple wallets to find the one where the cash lived, and then having to move it to the correct one with a potential very full inventory?
It creates extra steps that honestly feel really annoying to deal with.

It's a no from me.

Yes, it is possible for us to remove all Denominations and just have a single $1 bill. Was showcased for transparency as the denominations were an addition to this update.

If you carry multiple wallets, the money is deposited to whichever wallet is already carrying cash.

Wallets would be removed from selling to prevent from players selling wallets with potential cash in them. (Trash them in a bin).
 

Roy Gomer

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I think one of the things I can semi elaborate on (but not in detail) is that it would allow to do more with clean cash and less with rolls, which seems to be a big wish on the crims ends to not have to deal with rolls all the time.
I'd be curious to hear more elaboration on how the new system would enable this in ways that the current one can't.
 

James Barber

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Yes, it is possible for us to remove all Denominations and just have a single $1 bill. Was showcased for transparency as the denominations were an addition to this update.

If you carry multiple wallets, the money is deposited to whichever wallet is already carrying cash.

Wallets would be removed from selling to prevent from players selling wallets with potential cash in them. (Trash them in a bin).
If wallets can't be sold, but are still found by recycling, it would reduce the income you get from recycling by a good bit. Maybe instead have a different item drop at recycling instead of the wallets then? Or remove the wallets entirely from the loot table of recycling? My two cents... eh dollars! :D
 

Carlos Rubio

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If wallets can't be sold, but are still found by recycling, it would reduce the income you get from recycling by a good bit. Maybe instead have a different item drop at recycling instead of the wallets then? Or remove the wallets entirely from the loot table of recycling? My two cents... eh dollars! :D
These are all discussions that would most likely happen if the change is agreed to.
 
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Reiter Zugraub

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It feels like this is a change the staff ( the people who work hard for us to have a place to play) wants.
I don't think that's an unreasonable thing to want.
I stash shit all over the city right now, weapons outside of night clubs, rolls in bushes, weapons money in the ocean etc etc... It would be cool to stash some money somewhere too. ( that doesn't despawn before storm, people cant use some exploit to find it)

The people voted no, you went back to the drawing board and came up with a few new ideas based off the people's concerns.
I think if we do this process a couple more times, the positives will outweigh the negatives!
Instead of harpin on you all , lets keep the suggestions rolling, that way, when implemented less hassles!

1. Is this something that can roll out with your next wipe? A day one change. I don't want an answer just something to think over.
Fixing issues as they arise seems like it would be a lot easier this way, but I'm not a techy so I don't know.

2. If you get $100.53 dollars, I think it should just round up or down to the nearest dollar.
That way we don't have to carry change in our pockets ( even if its weightless)
I threw down over 200 rocks in the mine and it messed up peoples heads/performance issues from all of the bags on the ground.
How many pennies will litter the server from just dropping them, making a wish in a fountain, throwing them in the ocean so on and so forth.
Also why even worry about the coins unless its just something you really want to take the task of doing, implementing, fixing any bugs.
Just focus on the cash!

3 Both of my IRL banks, let me deposit cash into the ATM's!
Its super helpful and makes life so much easier for the customer and the bank workers.
Why not make "certain ATMS" do this with launch? maybe 1 in Paleto, 1 in Sandy and 3-4 super spread out in the city!

4. On most RedM servers I played there was a cash/robbery limit, per interaction, whether it was 1 or 4 people to make sure there's no "train robberies" train being that each of the 4 people took turns on robbing the money off the same person.
If you rollin through the southside with racks on racks in yo Ponsybys joggers and get robbed of 5K outta the 15K in yo pocket, I bet yo ass gonna think again lol. Stop Lacking !

5. If this is something that is inevitably going to happen, I don't think its unreasonable or unkind to say, please, put your best foot forward like we know you can do in making this change. People will come around to it and find creative ways to make new rp and have fun, eventually, buts its gotta come out of the gate strong.


I I cant think of anything else but others will.
Please, instead of finding faults in each others suggestions lets focus on ideas so we can be happy as can be when it changes.
I welcome any and all criticism, comments, complaints.
 

Leyla Murdoch

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Bills yes, coins no. I hate having to deal with coins/change IRL, I would hate to have to manage pixel-coins in my pixel-wallet in a video game. I love the idea of physical cash though, just think it'd be simpler/cleaner to just leave it as $1 bills.
This is exactly where my mind is at. I'm not fully against cash itself but heavy no on my part. Coins would take up so many slots in most people's already full inventory/wallets. Cash in '1"s like you said would be the best and only way I would say yes to this. But at this time it is a no from me if there is a chance of coins being a part of it.
 

Carlos Rubio

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This is exactly where my mind is at. I'm not fully against cash itself but heavy no on my part. Coins would take up so many slots in most people's already full inventory/wallets. Cash in '1"s like you said would be the best and only way I would say yes to this. But at this time it is a no from me if there is a chance of coins being a part of it.
Coins are an option to not exist, which we can discuss internally after the vote concludes ! :cool:
 

Grace Giuffre

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Having played multiple servers which both do and don't have physical cash, I vote yes. With cash as a physical item, you're subconsciously valuing its worth more. You're more careful to have less on you, rather than just carrying $30k on you willy nilly. I assume this would work very similarly to the TMC RedM cash system, in which as long as you have a wallet on you - cash and coins go in and out whenever cash is selected as a payment method and you don't physically have to do anything. In which case having played Prodigy RedM and used this, even more of a yes from me.
 
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Carlos Rubio

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Having played multiple servers which both do and don't have physical cash, I vote yes. With cash as a physical item, you're subconsciously valuing its worth more. You're more careful to have less on you, rather than just carrying $30k on you willy nilly. I assume this would work very similarly to the TMC RedM cash system, in which as long as you have a wallet on you - cash and coins go in and out whenever cash is selected as a payment method and you don't physically have to do anything. In which case having played Prodigy RedM and used this, even more of a yes from me.
It is in similar system of the RedM side, yes
 

Grace Giuffre

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It is in similar system of the RedM side, yes
Yes, yes and yes then!

I personally had no issues with the system on RedM and found no bugs when using it for 6+ months, added so much more realism and value to every dollar you own. A suggestion which may already be a feature, but I didn't notice in the original post: a bank option to exchange your coins (if with coins is chosen) for bills when you have enough.
 

Carlos Rubio

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Yes, yes and yes then!

I personally had no issues with the system on RedM and found no bugs when using it for 6+ months, added so much more realism and value to every dollar you own. A suggestion which may already be a feature, but I didn't notice in the original post: a bank option to exchange your coins (if with coins is chosen) for bills when you have enough.
Its nested at the bottom under "Bank Services", it does get a bit lost in the rest :ROFLMAO:

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Celeste Bishop

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I do like this idea as a more realistic addition, but of course it would open you up to have it get robbed which can suck. I do think it could be a cool addition though either way.
 

Carlos Rubio

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I stash shit all over the city right now, weapons outside of night clubs, rolls in bushes, weapons money in the ocean etc etc... It would be cool to stash some money somewhere too. ( that doesn't despawn before storm, people cant use some exploit to find it)
Cash would be similar of following if you mean in a sense of storing it for someone to find for a deaddrop in a sense yes! I'll give responses to ones I can give answers to!

2. If you get $100.53 dollars, I think it should just round up or down to the nearest dollar.
That way we don't have to carry change in our pockets ( even if its weightless)
I threw down over 200 rocks in the mine and it messed up peoples heads/performance issues from all of the bags on the ground.
How many pennies will litter the server from just dropping them, making a wish in a fountain, throwing them in the ocean so on and so forth.
Also why even worry about the coins unless its just something you really want to take the task of doing, implementing, fixing any bugs.
Just focus on the cash!
There is the coin exchange, allowing people to round it up to the nearest dollar, However depending on discussions will rely on if we introduce the coins as well, or leave it as single dollars.

The remaining points are more so things that I believe can be involved within fuller discussions internally, or I don't feel within the right standing to answer on behalf of the whole team (y)
 
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Carlos Rubio

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I honestly don't understand complicating things for a system that already works great. Among other issues that may pop up,
May I ask at least for the points of where it'd seem complicated? As realistically this is more of just physical instead of virtual, with proper stash support to keep in tucked. The backend dev work is complete, and this is more so just to see where opinions sit.