Physical Cash Item

Transition to Cash as an Inventory Item

  • Yes

  • No

  • Indifferent


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Alannah Jeong

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May I ask at least for the points of where it'd seem complicated? As realistically this is more of just physical instead of virtual, with proper stash support to keep in tucked. The backend dev work is complete, and this is more so just to see where opinions sit.
well with the virtual its straight forward with where you put money, either your pocket envelop, suitcase or bank. if its in physical form it can be like everywhere just how people leave clothes everywhere i can see people leave coins everywhere.
 

Alannah Jeong

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well with the virtual its straight forward with where you put money, either your pocket envelop, suitcase or bank. if its in physical form it can be like everywhere just how people leave clothes everywhere i can see people leave coins everywhere.
though i would still worry about bank camping or camping at cash paying local jobs more.
 
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Sterling Locke

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I honestly don't understand complicating things for a system that already works great. Among other issues that may pop up, Like is there a way to prevent people from just camping banks.
We shouldn't worry about people abusing camping banks/job places as that should just be a reportable offense. That's my take, at least.
 

Alannah Jeong

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We shouldn't worry about people abusing camping banks/job places as that should just be a reportable offense. That's my take, at least.
If you report someone they will just continue to target you though, if they found out who reporting and honestly it seems like a huge pain for those who get payed in cash getting robbed of their paycheck over and over again. It just seems like it can become very discouraging, I'm already getting irritated of business being targets for getting taken hostage, and how that ruins business which can be hard enough to get most days.
 

Jason Tanners

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Without it being too pointed, because I promise I'm not trying to be malicious with what I say here, I do want to say that I feel there's a reason why all of the "hands up hands up" peeps take the "just report us" route in this situation. Reporting is always something that should be done, but the reason that the people who do the robbery RP in-game say that reports are also the way to go also know that the reports end in just an accumulation of points and the stolen goods remains with them. It's exchanging a lick for warning points at that point. Groups who shall not be named saw it this way, and this will be no different.

I'm all for this idea, mind you. I always want to welcome QoL improvements that nurture immersion and foster realism. But the reports ending only in warning points should be half of the outcome. If a report decision sides with the person who was being robbed, the money should be confiscated and returned like a retcon of sorts. This stops the use of warning points as an allotment pool.

If the RP is the focus, then the players doing robbery RP shouldn't really have a problem with this. If there is a problem with it, then it's kinda clear the mindset I laid out just now is where the sentiment of "just report us" comes from.

The only issue I foresee is the immersion issue of needing to retcon that sort of thing, which I understand.
 

Elsie Shaw

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One of my main concerns is that my business [which has always dealt with cash only and so tips go straight to my employees pockets] will be targeted and instead of "handsup you're coming with us as our hostage" its gonna be "handsup give us those tips/what you are gonna pay for that bubble tea" and as there are no rulebreaks to robbing people and as Jason has mentioned there is no return of stolen items - players who are hungry for cash are going to target these places and people.

So for purely selfish reasons and after careful considerations - I voted no - not to be against the hard work the devs have done but because I want to protect my employees and my business which is a HUGE part of my own RP. If there can be a way of working around businesses so that they are protected because the last thing I would want would be to work 2+ hours only to clock off and be instantly robbed of one of the few rewards we get working restaurants. Anyone who owns or has worked at a restaurant knows the turn over rate of employees is HIGH so I hope you can see my concerns which I am happy to discuss and continue improving the realism and rp of the server!
 

Alannah Jeong

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One of my main concerns is that my business [which has always dealt with cash only and so tips go straight to my employees pockets] will be targeted and instead of "handsup you're coming with us as our hostage" its gonna be "handsup give us those tips/what you are gonna pay for that bubble tea" and as there are no rulebreaks to robbing people and as Jason has mentioned there is no return of stolen items - players who are hungry for cash are going to target these places and people.

So for purely selfish reasons and after careful considerations - I voted no - not to be against the hard work the devs have done but because I want to protect my employees and my business which is a HUGE part of my own RP. If there can be a way of working around businesses so that they are protected because the last thing I would want would be to work 2+ hours only to clock off and be instantly robbed of one of the few rewards we get working restaurants. Anyone who owns or has worked at a restaurant knows the turn over rate of employees is HIGH so I hope you can see my concerns which I am happy to discuss and continue improving the realism and rp of the server!
I thank you as i am no good with writing lol. i came from somewhere with cash that was in the pockets and this was a problem that happened a lot, it made it hard to work and is my biggest worry because it would also be concerning for local cash paying jobs too.
 

Liam McGrath

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I really like the idea of this. I also understand the issues people have with coins. If coins stay I think it should just be quarters.

Overall I think moving to an inventory based physical currency is fine since there are now very few things that require you to actually carry cash on the civilian side thanks to the stores update. If one of the big draws to a system like this is the potential improvement of "dirty money" down the line, I think we should definitely do it.
 

Jade Tugelbend

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I feel like people are skirting around the real reason why they are saying no and that falls down to getting robbed.

We are in fictional Los Angeles, somewhere I have lived and the threat of you being robbed is very real. Y’all scream realism until it affects you.

The way the current system is setup is a powergamers wet dream. So no wonder you never get robbed of your money. It’s a long process to verify if someone is lying about what they have on them and not worth the headache. It’s way more realistic for a gang bangers to steal your money or a gun over a cat plushie.

Do you not want the thrill of having to transport large sums of money to a bank? We used to hold underground illegal gambling/money washing games and the winner would walk out with tens of thousands if not hundreds of thousands of dollars. We had whole ass security with them for the drive to the bank and while they deposited. Was there really a risk of them getting robbed of their briefcase, no. Because the current culture of NewDay doesn’t do that. But at the end of the day we were giving opportunities for thieves to potentially plan a robbery if they found out about these underground games (which was very possible as our outreach of players came from all over). Y’all need to stop being scared and look at every interaction good or bad as a way for you to give and take from RP.

This creates a whole new avenue of roleplay. Do you have a business that needs to take the daily earnings in cash to the bank? Hire security to escort you to the bank. Give out roleplay!

The money laundering game could have a whole new creative market tying in businesses, DoCL, and MCD.

People who “don’t believe in big banks” have ways to roleplay around it.

And so many more opportunities.

Besides the rule breaks and technical issues this may cause there is so much opportunity here having it physical.
 

Alannah Jeong

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I think its also important to see where peoples povs are from, you experience different things from different play styles. As someone who has played a lesser tear crime and now a cleaned up civ who works for the community without any backing to keep people away this is just my concern from me and for people in similar play styles . I can see a lot of peoples view of why it could open up other forms of rp which could be fun but one form of rp experience shouldn't discourage other forms. I have responded quite a bit though lol, so imma end my opinion sharing here so other people can fill in their pieces too.
 
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Delsin Locke

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Hi! Unpopular opinion haver here!

While I understand a lot of advancements and things have gone into place, I'm looking at it quite simply. What we have isn't broken. Why do we want to fix it? What we have now is simple and effective, easy to understand, and doesn't have a host of problems.

Its been fine tuned overtime and I don't see the reason to make the change.
 
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Kaleb Rowe

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I like the idea from both sides, as someone who plays Crim, Civ, and PD.

Crim side, robbing a bank and walking out with a shit ton of money you now have to clean and hopefully not just give a wad of it to some random guy for magically clean money. Would be awesome.

However, even on the Civil side of things, consider hiring a security company if you are a cash-heavy business. Hire them to drive you to the bank and guard you. Your business is on the south side. Well shit, might be worth paying some protection money to the local gang.

Several other ideas have been suggested that meaningful role-playing can be incorporated with this.

So yes, look at it from your perspective. But also consider it on a larger scale and the impacts it can have on all the other play styles.

Also, on the side of people being worried about being robbed of their money. That can still happen now as it is, its just a crap mechanic. "Give your cash to 666, or I'm going to kneecap you." Little weird. But eh. So, yes, adding cash as an option will make it that much easier, and it's like someone is actually reaching into your pocket or bag. But at the same time if this was being released, I'd expect admins to be lurking in the shadows on the server and handing out some quick time bans for people that try or are powergaming the crap out of it. Because we know there will be some abuse of this. Suddenly, groups that don't rob people are robbing people when/if this gets released—nah, kicked/time ban. Since one person may not be aware if someone is serial robbing like a demon, I would expect admins to have a way to manage this, or at least observe it.

But bottom line, if you're walking around with $5,000+ in cash and you get robbed. Well sucks to suck. You shouldn't be walking around with that much money without a plan if you care about losing it.
 

Ashley Vauxhall-Bennett

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I can't with an ounce of my being agree that we need physical cash. Yeah there is rp but there is still that rp now. We as a community need to be more creative with how we get what we want instead of switch a game mechanic which could very well break the server in certain places. Also there are so many people saying "well just report", not everyone can capture in a video what happens and that is the baseline of a report to be properly reviewed. It feels almost like a "get gud" sort of response with how much it's used. Physical money can very much lead to rp but it also shortens so much as well or even stunts rp all together before it can begin. I'm for one concerned about being a loot box normally and I barely have my characters carry cash to begin with. Also how would the economy stay as decent as it is in the off chance one person hordes a large amount? Will we start getting taxed for money to get minted?
 
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Ryan Boyle

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Big I have reviewed this, and I like it! for the devs who have put work into this feature for the community. I'm confident that any bugs would be sorted before heading into live. (and... tbh, if there is bugs - its just virtual dollars!)

I think change is good, and while this isnt a massive change I think that a change like this would be cool to see in the server!
 

Damien Flippinton

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Without it being too pointed, because I promise I'm not trying to be malicious with what I say here, I do want to say that I feel there's a reason why all of the "hands up hands up" peeps take the "just report us" route in this situation. Reporting is always something that should be done, but the reason that the people who do the robbery RP in-game say that reports are also the way to go also know that the reports end in just an accumulation of points and the stolen goods remains with them. It's exchanging a lick for warning points at that point. Groups who shall not be named saw it this way, and this will be no different.

I'm all for this idea, mind you. I always want to welcome QoL improvements that nurture immersion and foster realism. But the reports ending only in warning points should be half of the outcome. If a report decision sides with the person who was being robbed, the money should be confiscated and returned like a retcon of sorts. This stops the use of warning points as an allotment pool.

If the RP is the focus, then the players doing robbery RP shouldn't really have a problem with this. If there is a problem with it, then it's kinda clear the mindset I laid out just now is where the sentiment of "just report us" comes from.

The only issue I foresee is the immersion issue of needing to retcon that sort of thing, which I understand.
I voted yes to the change, but I 100% agree with everything you said.
The money laundering game could have a whole new creative market tying in businesses, DoCL, and MCD.
I think this would be amazing if this can work from and LEO perspective and while i cant speak for DoCL i think this would be good for them too
 
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